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SEE RANGE GIANT GAMES INCLUDING:

Giant Connect Four 1.2m or 80cm
Corn Hole Game ( 2 boards, 8 Bags)
Nerf Gallery Game ( Includes Accessories)
Giant Jenga Game ( White or Wood )
Giant Nought & Crosses XOXO
Limbo Set
Giant Dominoes
Boccee Ball
Ring Toss / Quoits
Signage
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Giant Jenga Game ( White or Wood )


Giant Connect Four Game - Various Colours Available.


Giant Dominoes In Crate ( Wood or Foam)


Giant Nought & Crosses XOXO


Nerf Gallery Game ( Includes Accessories).


Corn Hole Game ( 2 boards, 8 Bags)


Ring Toss / Quoits


Nerf Gallery Game ( Includes Accessories)


Limbo Game

PARTY GAMES INSTRUCTIONS:

Limbo Instructions
Limbo is a traditional game that originated in Trinidad. The basic concept of the game is to walk or dance
under a pole of some sort without falling. Music usually is played in the background, but it is optional.
There are rules on how to go under the limbo pole correctly, so if you want to play, you'll need to make
sure you know exactly how to adjudicate the game.
Turns
Players who are walking or dancing under the limbo bar have to go under the bar one at a time. No one may assist you under the bar and you have to wait until the person ahead of you is completely out from under the bar before taking your turn. If everyone is eliminated during a round, the round is repeated.
Standing
You are considered "out" if you can't remain standing while going under the limbo bar. Standing means that only your feet are touching the floor and you aren't holding onto anyone else, yourself or to the pole or pole stands. This means that you need good balance and that you'll need to demonstrate increased strength as the bar goes lower.
Pole Touching
Touching the pole or pole supports during your turn is forbidden. You must clear all parts of the pole structure to advance to the next round.
Direction
Unless you choose to allow directional variation in the game (all players must agree), you must approach the bar facing forward. You may not change direction in the middle of your turn to make going under the pole easier. This includes twisting at the waist, since the point of the game is to show how far you can bend. All players have to use the same direction for their turn to make the contest fair. The point of this is to force you to bend backward, challenging your flexibility and strength.
Pole Height and Lowering
There is no set requirement for how much the limbo pole may be lowered for each turn. Most players move the pole about 2 to 6 inches per turn, depending on how long they want the game to last and how many people are playing. Regardless of the increment size selected for pole lowering, everyone has to start with the same pole height. Everyone must have a turn at the same height before the pole is lowered to the next height.

GIANT JENGA RULES
A classic tower game consists of 54 precision-crafted, specially finished hard wood blocks. To set up the game, use the included loading tray to create the initial tower. Stack all of the blocks in levels of three placed next to each other along their long sides and at a right angle to the previous level.

Once the tower is built, the person who stacked the tower plays first. Moving in the game Jenga consists of:
1) taking one block on a turn from any level of the tower (except the one below an incomplete top level), and

2) placing it on the topmost level in order to complete it.
Players may use only one hand at a time; either hand may be used, but only one hand may touch the tower at any time.

Players may tap a block to find a loose one. Any blocks moved but not played should be replaced, unless doing so would make the tower fall. The turn ends when the next player touches the tower, or after ten seconds, whichever occurs first.
The game ends when the tower falls -- completely or if any block falls from the tower (other than the block a player moves on a turn).

The loser is the person who made the tower fall (i.e., whose turn it was when the tower fell).


Ring Toss Rules



Ring toss is an outdoor game that has a number of variations. You can play it in, on sand or on grass. Ring toss has a skill level from easy to difficult. It is not only fun to play, but it also teaches goal setting and motivation, according to the University of Southern California. Everyone from kids to grandparents can play the game, including people of all fitness levels. It is similar to bocce ball, except with rings.
Players and Teams
You can play ring toss with two to four players. If there are only two players, they compete against each other, with each player using rings of a different color. Each player takes a turn and tosses all of his rings one at a time.

If there are four players, they form two competing teams. Each player takes a turn throwing her rings. When all four players have taken a turn, the points are tallied.


Giant Connect Four -
1
Construct the game board.
2
Choose a color checker. The two colors of the checkers are red or black,and sometimes yellow. Decide whether you're going to be red or black,or yellow,and distribute the checkers accordingly to your opponent and yourself.
3
Decide who goes first. The first player drops one of their color checkers into one of the slots in the board. Then, players alternate turns dropping checkers into the board, either trying to build up their strategy to win, or block an opponent.
4
Know how the game works. The object of the game is to get four of your color checkers either vertically, horizontally, or diagonally. In order to officially declare victory, the player must recognize that they got four in a row and say so. By strategizing, a player may try to figure out what their opponent is thinking and then attempt to block their win by dropping a checker in a corresponding slot.

Clean up. When you're done playing, slide the blue strip at the bottom of the board out of place, letting all the checkers fall out. Remember to slide the legs out of place a


Boccee / Pallina Basic Rules
Bocce is played with eight large balls and one smaller target or object ball called a pallina. There are four balls per team and they are made of a different color or pattern to distinguish the balls of one team from those of the other team.

The game is played with two teams, with each team having one, two, or four players. For four player teams, each player throws one ball. For two player teams, each player throws two balls. For one player teams, each player throws four balls. When there are multiple players on a team, a playing rotation is determined at the start of a game and is maintained throughout the entire game.

A game begins with the toss of a coin. The team that wins the coin toss can choose to either have first toss of the pallina or the color of the balls they will use. To start a game, the pallina is rolled or tossed by a member of the team having won the coin toss. A player can toss the pallina any distance as long as it passes the center line of the court and stays within the boundaries of the court. If the player fails to toss the ball properly into play, a member of the opposing team will toss the ball into play. If the opposing team fails to properly toss the pallina into play, the toss reverts to a member of the original team.

The player tossing the pallina must deliver the first ball. If the ball lands outside of the boundaries of the court, that team must roll again until the first ball is put into play. Otherwise, that player steps aside and the opposing team will then deliver their balls until one of its Bocce balls is closer to the pallina or has thrown all its balls. The "nearest ball" rule governs the sequence of thrown balls. The side whose ball is closest to the pallina is called the "in" ball and the opposing side the "out" ball. Whenever a team gets "in", it steps aside and allows the "out" team to deliver. The other team throws until it gets its ball closer (not ties) to the pallina. This continues until both teams have thrown all their Bocce balls. After both teams have exhausted all their balls, a frame is over and points are awarded. The game resumes by teams throwing from the opposite end of the court. The team that was awarded points in the previous frame begins the next frame by tossing the pallina into play.

All balls must be thrown underhanded. A team has the option of rolling, tossing, bouncing, etc. its ball down the court provided it does not go outdide the boundaries of the court or the player does not violate the foul line. The foul line is used to deliver all balls down the court with the intent of getting a ball closer to the pallina, knocking the opponent's ball away from the pallina, or hitting the pallina so that it ends up closer to your team's ball.

A player should not step on or over the foul line before releasing any ball. If a player steps over the foul line, the player will receive one warning. For a player that commits a second foul line infraction, the team fouled against will be awarded points as they were immediately proceeding the foul and the frame will end. The team committing the foul will be awarded no points for the frame. Or, the fouled against team may have the option of declining the penalty and completing the frame.

Any ball that goes outside the boundaries of the court is considered a dead ball and is removed immediately from play until the end of a frame.

At the end of each frame, points will be awarded. Only one team scores in a frame. One point is awarded for each ball that is closer to the pallina than the closest ball of the opposing team. In the event that the closest ball of each team is the same distance from the pallina, no points will be awarded and the pallina returns to the team that delivered it. Only balls which are distinguishably closer to the pallina than any of the opponent's balls are awarded points. All measurements should be made from the center of the pallina to the edge of a Bocce ball. Games are played to 16 points with the first team reaching 16 points being the winner of a game.
Dominoes - https://www.alexcramer.com/files/alexcramer-instructions.pdf
Corn hole GAME SETUP:
Find a nice flat surface on your lawn, in a parking lot, the beach, etc. Set up your boards directly facing each other with 27 feet between the front edge of each board. Cornhole can be played with 2 or 4 players. Pick which side of the board you’ll throw from. In a 4-player game, your partner’s pitching box will be directly across from you. In a 2-player game, if you start throwing from the left side of the board, you’ll walk directly across to the other board, and throw back from the right side. Lastly, pick your bags (4 for each team) and get ready to play!

GAME PLAY:
Decide who goes first (usually the ugliest person) then take turns throwing bags with your opponent. You throw one bag, then your opponent, then you, then your opponent, etc. Your feet may not go past the front edge of the board. If they do, a foul is called and you get pelted with cornhole bags. Also, a tossed bag may not touch the ground. If it hits the ground and bounces up on the board, remove it before any other bags are thrown. If its hanging off the board and touching the ground, remove that as well. When all 8 bags have been tossed to the other side, add up the score (see scoring below). If you earned the most points in that single round, your team will throw first in the next round.



SCORING AND WINNING:
Scoring is simple. After all bags have been thrown, a bag remaining on the board is worth 1 point. A bag that went in the hole is worth 3 points. Add up how many points you earned and compare them to your opponents. Equal points cancel each other out so that only one team can score per round. For example, if you scored 5 points and your opponent scored 3, you will add 2 points to your overall score and your team will throw first in the next round. If you scored 6 points and your opponent scored 6 as well, there will be no points awarded and whoever threw first in the last round will throw first again. A game is won when a team reaches 21 points with a lead of 2 or more points. The first team to win 2 games wins the match.
Of course, you can play with your own rules. For example, some play with the rule that you must reach 21 exactly. If you go over in points, your score is automatically reduced to 11 and play continues. Another variation is to count every point (no negation of equal points) and see who has the most points at the end of 13 rounds.

HELPFUL TIPS:
1. Clear the area of any debris that might ruin your bags, particularly dog poop!
2. You can pace out the 27 feet, but if you’re a real fanatic you’ll keep a small measuring tape or pre-measured string attached to the undersurface of one of your boards. Fancy!!
3. Make sure your boards are in a very solid position. There is nothing worse than a moving cornhole board. Nothing!
4. Keep in mind that if you’re right handed your throwing arm will be more in line with the opposing board when you’re on the left side of the board and vice-versa if you’re left-handed.
5. Cornhole is no place for children! The little stinkers love to get in the way, steal your bags, and climb on the boards. However, studies show that a bag to the head is an excellent method for teaching children to stay away. There is one exception to the no-children rule – see #6.
6. Balance yourself by holding the other bags, a beverage, or any other random object in your non-throwing hand. This really helps! Furthermore, when your spouse tries to stop the game by insisting you hold the baby, you can thwart their evil plans by holding the baby AND playing cornhole. Its a beautiful thing.
7. Learn to toss the bag in different ways. A low, fast pitch will knock an opponents bag off the board. A high, lofty toss with some back spin will help you clear a barricade of bags without pushing your opponents into the hole. Spin your bag like a pancake and it will land gracefully on the board and slide right into the hole. The list goes on and on.
ESSENTIAL CORNHOLE TERMS:
Woody, Boarder: A bag that ends up on the board.
Cornhole, Holer, Corn in the Hole: A bag that ends up in the hole.
Dos Cornhole’ : Throwing two bags in the hole.
Holy Moly Triple Cornholy: Throwing 3 bags in the hole.
The Great Cornholio: A person that throws 4 bags in the hole. All present are required to bow down in reverence to this cornholer.
Get that corn outta my face!: A term used whenever you successfully counteract your opponent’s attempt to score. For example, when you put a bag in the hole immediately after your opponent does or when you successfully knock your opponent’s bag off the board.
Corn On The Cob: When a player puts every bag on the board.
Nothin’ But Corn: When a bag is tossed right through the hole without touching the board.
The Cornhole Song: Cornhole’s unofficial anthem – place your hand over your heart and watch the video below.
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